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A showcase of my technical work and creative solutions

Alexander Martin

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© 2026 Alexander Martin.

ECS3D

ECS3D

A modular 3D game engine with an Entity Component System architecture, physics simulation, and Vulkan rendering.

  • C++
  • Vulkan
  • ECS
  • Physics
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Vulkan Renderer

Vulkan Renderer

High-performance real-time 3D renderer with compute and graphics pipelines for optimized particle simulation.

  • C++
  • Vulkan
  • GLSL
  • Compute Shaders
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PlaneAR

PlaneAR

Real-time aircraft tracking and identification through Augmented Reality on Android devices.

  • Android
  • Augmented Reality
  • Vulkan
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Platformer

Platformer

A 2D Platformer Built with a Custom C++ Entity Framework and SFML. Simple up front, a complex test bench for 3D features under the hood.

  • C++
  • SFML
  • Platformer
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