A modular 3D game engine with an Entity Component System architecture, physics simulation, and Vulkan rendering.
High-performance real-time 3D renderer with compute and graphics pipelines for optimized particle simulation.
Real-time aircraft tracking and identification through Augmented Reality on Android devices.
A 2D Platformer Built with a Custom C++ Entity Framework and SFML. Simple up front, a complex test bench for 3D features under the hood.