Project Overview
Vulkan Renderer is a high-performance 3D rendering engine powered by the Vulkan graphics API. Due to the low-level nature of Vulkan, this renderer delivers very high framerates with minimal overhead. Whether rendering basic geometry or creating complex and stunning visual effects, Vulkan Renderer offers the flexability and performance needed.
Key Features
- Rendering 3D models
- Lighting
- Mouse Picking
- Particle Systems
- Cube Mapping
- Vertex Manipulation
- Texture generation and manipulation
Technical Highlights
Vulkan Renderer utilizes many advanced programming concepts such as:
- Memory Management: Consistent use of Smart Pointers and RAII patterns ensures efficient memory use and no memory leaks
- Modern C++: Vulkan Renderer uses modern C++ features, up to C++ 23 which results in cleaner and more efficient code.
- Graphics Programming: Since this is a low-level graphics project, several different rendering pipeline and shader techniques are at play to create interesting and efficient visual effects.
Demonstration
Pictured above: The smoke-style particle systems running with over 5 million particles per system totalling over 25 million individual particles.
Use Cases
Vulkan Renderer is intended for:
- Powering my 3D Game/Physics engine, ECS3D, or other physics engines since this project is easily integratable with CMake.
- Learning how to create and use new 3D rendering techniques.
- Creating real-time simulations, utilizing compute shaders that give direct access to the raw power of the GPU on any system.
Future Development
Vulkan Renderer will include features such as:
- Advanced Lighting
- Ray Tracing
- Atmospherics
- Water Rendering
Learning Outcomes
This project demonstrates proficiency in:
- Advanced C++ programming and software architecture
- Low-level graphics programming with Vulkan API
- Performance optimization and memory management
- Cross-platform development and build systems
Learn More
View Vulkan Renderer on GitHub