Project Overview
ECS3D is a modular, high-performance 3D engine framework combining a data-oriented Entity Component System with a custom Vulkan-powered rendering engine. It’s built for modern game development, real-time simulations, and advanced graphics research.
Key Features
Entity Component System Architecture
- Efficient data-oriented design for optimal cache performance
- Flexible component composition for diverse game objects
- Scalable system architecture supporting thousands of entities
High-Performance Vulkan Rendering
- Direct access to GPU hardware capabilities
- Minimal CPU overhead with explicit resource management
- Advanced rendering techniques and optimization strategies
Developer-Friendly Design
- Clean, modular codebase with clear separation of concerns
- Comprehensive build system using CMake
- Cross-platform compatibility
Technical Highlights
The project showcases several advanced programming concepts:
- Memory Management: Custom allocators and resource pooling for optimal performance
- Multithreading: Parallel processing of ECS systems and rendering commands
- Modern C++: Leveraging C++17,20, and 23 features for cleaner, more efficient code
- Graphics Programming: Advanced shader techniques and rendering pipeline optimization
Demonstration

Pictured above: The main UI for ECS3D
Use Cases
ECS3D is perfect for:
- Game Engine Development - Foundation for 2D/3D games
- Real-time Simulations - Physics, particle systems, and procedural content
- Educational Projects - Learning advanced graphics programming concepts
- Prototyping - Rapid development of interactive 3D applications
Learning Outcomes
This project demonstrates proficiency in:
- Advanced C++ programming and software architecture
- Low-level graphics programming with Vulkan API
- Performance optimization and memory management
- Cross-platform development and build systems
- Entity Component System design patterns
Future Development
Planned enhancements include:
- Advanced lighting models (PBR, IBL)
- Skeletal animation system
- Audio integration
- Level editor and asset pipeline
Learn More
View ECS3D on GitHub